(Source: vfxworld.com) Pixar Animation Studios today announced the release of RenderMan Studio 3.0 and RenderMan for Maya 4.0. Both new versions offer substantial gains in performance, enhanced workflows, and new state-of-the-art technologies for rendering visual effects and animation.

RenderMan for Maya 4.0 provides any user of Autodesk’s Maya with fast and easy access to the core rendering technology developed by Pixar and used to create the stunning visual effects seen in the majority of today’s feature films. This latest release delivers significant increases in performance from a host of core optimizations to the internal renderer, including the addition of unlimited threading. Additionally, RenderMan for Maya 4.0 includes enhanced interaction with Maya’s Render Layers, a new unified interface for RenderMan Controls, and support for Maya Fluids.

RenderMan Studio 3.0 includes all of the above while also featuring powerful new shading and lighting tools. RenderMan Studios 3.0 includes the latest version of Pixar’s shader authoring toolset Slim 9.0, providing excellent integration with RenderMan for Maya, a new production-quality shader library, co-shader support, Ptex support, and more. Also included is a new relighting tool built on RenderMan’s re-rendering API. In addition, RenderMan Studio includes Tractor 1.0, Pixar’s new distributed render management solution, featuring an innovative architecture designed with the flexibility and power to manage small or large, multi-core render farms.



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