(Source: gamasutra.com) In 2008, Darrell Rodriguez left his job as EALA’s COO and moved to the San Francisco Bay Area to become the president of LucasArts.

Since that time, there have been a lot of ups and downs at the company — the cancellation of the overhyped next-gen Indiana Jones game; the success of Star Wars: The Force Unleashed; the rise of Lego-ization; the revival of Monkey Island under its original roof; and the quiet resumption of original IP development at the studio with the Xbox Live Arcade title Lucidity.

Gamasutra recently got a chance to speak to Rodriguez about his vision for the company’s San Francisco studio, the transformation the publisher is currently undergoing, and how different products and development teams fit into that overall strategy.

Full Article: gamasutra.com

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