This is pretty cool -

“By using a Google Streetview-like camera, a system with six lenses, not as a photo but as a video camera, an all-encompassing picture is captured. [...] From the point where the images were recorded, the viewer can look in any direction, let his eyes wander through the crowd, or stare at the ground or the air, which makes viewing a video an experience without boundaries.” - Yellow Bird press release

Ever wondered what it’s like to be trapped in a crowd of 600,000 Dutch clubbers? Now you know…


(Source: ACN Newswire)  CG Overdrive – the iconic event for CG artists by CG artists – returns for its fourth edition from 16 -19 June at Singapore Expo. Organised by Visual Communication Order (VCO) and strategic partner, Singapore Exhibition Services (SES), the exhibition and conference once again promises a line up of prominent speakers from internationally renowned studios, making it an event not to be missed.
New segment for 2009

Serving CG professionals, hardcore enthusiasts, business owners and investors, the event will feature a new segment of Professional Tracks which will focus on six key areas to impart advanced skill sets to professional artists. These tracks are 2D, Story Development, Games, VFX, Character Animation and Business.

(Soucre: blogpublic.lib.msu) Jarred by a nosedive in tax collections and growing evidence that subsidies for the film industry are a net loser for taxpayers, state lawmakers Thursday explored the consequences of curtailing Michigan’s movie incentive program.

Budget analysts told the state Senate Finance Committee that the state is likely to pay moviemakers up to $100 million for projects this year and that additional revenues generated by moviemaking won’t come close to covering the cost.

When a senator asked when taxpayers could expect the incentive program, which covers up to 42% of all production costs incurred in Michigan, to generate enough economic activity to pay for itself, Senate Fiscal Agency economist David Zin said: “Never.”



(Source: dmnnewswire) When X-Men Origins: Wolverine thunders to its conclusion, it does so with all of the fury and firepower one would expect from the year’s most anticipated superhero blockbuster.

The film’s climax, of course, is a visual effects tour de force, and much of the juice is supplied courtesy of Luma Pictures. The Venice, Calif. visual effects studio created 125 visual effects shots for the film, the lion’s share of which appear in the concluding “Aftermath” sequence. Luma created the CG environment where the scene takes place-a destroyed nuclear reactor and its environs-as well as the huge assortment of dust, debris and other atmospherics that accompanies the mayhem. Most significantly, its team of animators produced photo-real CG doubles for several of the film’s mutant cast, including Victor Creed (Sabretooth), as well as Wolverine’s adamantium claws. In a testament to its own super-sized skills, Luma completed all this work in just seven weeks.


(Source: AP)  Audiences weren’t deterred from watching “X-Men Origins: Wolverine” on the big screen despite a full-length version of the superhero prequel clawing its way online last month.

The 20th Century Fox movie grabbed the No. 1 spot at the weekend box office with an estimated $87 million opening, toppling the first two “X-Men” films — but not the third, according to studio estimates Sunday.

While copies of the work print, which Fox said was “without many effects, had missing and unedited scenes and temporary sound and music,” continue to appear on several file-sharing Web sites, movie-goers still lined up to see how the feral “X-Men” bad boy played by Hugh Jackman was first outfitted with his razor-sharp paws.



Be a part of the only dedicated Expo for Animation Talent in the USA located in the #1 market, Burbank California, this event fills a substantial void by providing highly focused conference programming, workshops, presentations and networking opportunities designed to connect animation artists, studio executives and industry leaders both locally and internationally.

Launched in 2004 The Creative Talent Network (CTN) is a virtual community of animation artists from some of the highest grossing films in the history of animation who come together once a year to showcase their work and connect with other creatives. As the leaders of this community our mission is to empower the talent and engage with studios and educators. Making meaningful connections that promote talent into positions within the animation, games and surrounding industries is at the heart of what we do.CTNX Logo

(Source: Joystiq) What do you do when you’re an x-ray technician at the largest hospital in the northern part of the Netherlands? You haul your collection of gaming consoles and accessories in and send them through, naturally. Check out the gallery below of images that we received from Reinier van der Ende, and take a look at your consoles in a way you’ve never seen them before. What’s especially impressive is that he even took the time to scan some N64 carts, a Zapper, an empty Wii wheel, and a Game Boy Pocket, among others.

Full gallery of pics here

(Source: TAUW) Another week, another App Store scandal. Over the weekend, Apple rejected an update to the NIN: Access app (reviewed here) because of “objectionable content.” The objectionable content? 1994’s The Downward Spiral (iTunes link, also available in a deluxe edition here). Needless to say, Trent Reznor is a little upset (TUAW disclaimer, Reznor uses adult language, if this bothers you, avert your eyes or don’t click the link).

This latest incident allows us to revisitother incidents of non-sensical approval decisions. In the case of Tweetie, Apple backed off the potential objectionable content claim and let the update through. In the case of craigsphone, the developer re-routed potentially “adult” content to Mobile Safari. As for South Park, well, it’s still not in the App Store.

    
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