If there’s one thing Steven Spielberg loves, it’s Japanese crime fighting manga. At least, that’s what he’s saying after leading the charge to help DreamWorks obtain the rights to adapt Ghost in the Shell. As any self-respecting manga fan knows, Ghost in the Shell was created by Masamune Shirow and tells the story of a female member of the covert ops unit of the Japanese National Public Safety Commission.

What if The Empire found planet earth?

French photographer Cédric Delsaux has given us such a glimpse. He’s taken Star Wars characters and vehicles, then laid them down in these dark, cold, desolate urban environments.

A sampling from the series can be viewed here. Or you can see a the full set at high resolution on the artist’s site under “Series” here.

Editors at Game Developer magazine, have released the results of its seventh annual Game Developer Salary Survey, calculating an average American game industry salary in 2007 of $73,600, slightly up from 2006’s figure of $73,316.

Highlights of specific findings per category for the survey, which is the only major publicly released analysis of salaries in the worldwide video game industry, is available in further detail in the newly published April 2008 issue of Game Developer magazine (www.gdmag.com/), include:

–Programmers are the highest paid talent next to high-end businesspeople, with an average annual salary of $83,383. They are also among the highest educated group: 50 percent hold bachelor’s degrees and about 26 percent have some graduate work.

There’s currently a crisis in the theater industry and apparently it’s all Steven Spielberg’s fault. According to Variety coverage of Sunday’s National Association of Broadcasters Show’s Digitial Cinema Summit, the filmmaker was named as a constant obstacle in the transition to digital cinema.

Spielberg’s insistence against releasing Indiana Jones and the Kingdom of the Crystal Skull digitally was overruled last month when Paramount announced that it would indeed open the summer blockbuster on some digital screens, but the fact that it won’t be a full digital release, coupled with the fact that Spielberg still doesn’t “get” the fact that digital is superior to film, is a problematic issue for an industry having difficulties installing a necessary amount of digital projectors by 2009.

In week’s New Yorker Magazine, Nick Paumgarten writes about the lives of elevators, and tells the story of Nicholas White, who was trapped in an elevator in New York City’s McGraw-Hill building for forty-one hours. Here is a time-lapse look at White’s ordeal, as captured by the building’s security cameras.

This is very cool. The site has a live HD webcam pointed across the bay towards the city. There are a number of different ways you can view on the site. You can start with a 24-hour time lapse here. But the main focus of the site appears to be tracking ships. If you select the “Live View” at the top, you’ll see (obviously) a live updating image – but it will place markers on every ship in the image with a legend of the name of the ship, type, etc. If you select “Live Map” it will give you an live, updating, overhead view of the entire bay area with every ship, whether it is ’static’ or ‘moving’, show you its projected route, you can mouse over for the name of the ship and click on it for details about type of ship, speed, heading, etc.

Check it out here: http://hd-sf.com/

    
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